Day by day i’m getting a better insight of Zbrush.
but yet there is one piece of the puzzle missing.
The multi uv sollution is very handy for selecting different parts of the mesh ,with the polygroup option. and with the multidisplacement plugin it works perfect. But I have done some searches and apparently you cant export multi bump like you would expect … like with the multi dislpacement plugin. ( as read here http://www.zbrushcentral.com/zbc/showthread.php?t=33001&highlight=multiple+bump)
So the manual way suggested is to add the viewbumpmaterial… add “128 128 128 value” textures to each piece (each uvgroup, “polygroup”) at a time and than start painting in the bump. When that is done export the texture of your first piece.
Add a new texture with the “128 128 128 value” and start again for that piece.
export again and you have the texture for your second piece of geometry
etc etc
But what do you do when you want additional detail in bump accros the “seems” of your diffrent uv regions? This isnt possible ?? because you start with a NEW texture for each piece?
How would you do this ? i really have no idea…
thank you for the helping hands