Folks hope someone can help here, so i have a test model made in 3DS max with 4 UDIMs. I import the model to zbrush, make poygroups from UV, then to test it i made some rough shapes on the mesh. when i export the maps with the multi map exporter ive had some issues, see settings attached. Max doesnt seem to work well with 32bit EXRs so ive used 16bit TIFFs.
Then i export my mesh with GoZ, and use multi tile to create the displacement, but im having seam issues with both the displacement mod and the displacement material slot, see attached.
From what i can see the 4 TIFF exports dont match along the edges, ive overlapped a couple of the images to show the difference, see attached. Seems the issue is with the exporter?