ZBrushCentral

Move Tool is stunted

Hi. My move tool is only moving the mesh so far before stopping. It is a pretty short distance. How do I fix this?
It is happening on all of the subtools.

Thanks

My office mate was having the same issue. We both fixed it by.
-restart zbrush
-Import a (reset xform) box that is the size of our character
-SubtoolMaster Multi Apend From File using the most recent file.

But a new problem started because of this.
The problem is now my perspective is almost non existent. When I turn on and off the perspective it hardly changes anything at all. Cranking up the perspective value does almost nothing. 180 looks the same as if Persp is turned off!
I’m wanting to get this file back to typical working order. Thanks.

Hard to tell without a screen grab. Check in the Draw size box and see if Dynamic is checked(active)
What is your document size in pixels W x H?
Are you using ZBrush 4R6 P2?

Sounds like a scaling issue. Take a screenshot with your floor grid turned on and with the transpose tool on. I think I know the issue but can’t say for sure without a screenshot.

Zbrush 4R6 P2.

No dynamic. That is not the issue. The issue was that the model was huge in zbrush. When you appended a sphere3d it would be super small. Then in my second post I talk about how I fixed it, but now my perspective view is bad.
My document size is 1500 1125. Been using it for ages. Is also fine when I load in other models.

Here are some images of how things are now. I “fixed” the scaling thing using the method I layed out in my second post. But here in these images you can see how the perspective is jacked up.

1: This image shows a Box that represents the basic outline of the character (sorry, under NDA here so can’t show actual guy). This box is the exact box I used/imported to “Fix” the original move tool issue. This is with Persp turned off
http://www.pseudo-pod.com/temp/nopersp.jpg

  1. This image shows the same thing with Persp turned on. Notice it is hardly different at all.
    http://www.pseudo-pod.com/temp/persp.jpg

  2. This image shows you what happens if I click APPEND and then pick the Cylinder3d. You will notice it is pretty large. Is this the issue? That would be funny cause my previous issue was about the model being too big. Is it too small now? I’m not sure what to do to fix this. Perhaps I should start with a box at the quarter the size and re-append everything again?
    http://www.pseudo-pod.com/temp/wcylappended.jpg

thanks

Duplicate or clone it then try Deformation>Unify, that May scale it to a workable size.

I redid the process in my second post but used a box at 1/4-1/3 the size. Now the floor plane is 1/4-1/3 the size you see in those images I posted. Another way to put it is that the floor is about the same size as the height of the box, if you layed it down.

But, the Persp still seems a bit wacky. You can hardly tell the difference between it being on or off. When it is ON it still feels like it needs to be turned on - if that makes any sense. Also the character is floating above the floor now :confused: !!!

Note: No matter what though the models line up properly in max, even when he is floating above the floor. All this is largely oddness inside ZBrush.

What do you mean by it? All the subtools? I have tons of them. So I would click unify on all of the subtools?

Also I think somebody on ZBC mentioned that Unify changes the scale of the model so it wont line up in Max properly. Is that true? I so I can’t do that.

This file is not originally mine. Do you think this issue could have started by a previous owner of the file using GoZ?

Because of how ZBrush works, it needs to be a certain size in ZBrush. So, you could make it a workable size and then rescale when done to match the one which isn’t working for you. Yes, all subtools. Maybe you could scale before export from other software to then bring into Z. A search may find something related.

No. I don’t actually see how that would fix it so the perspective had more of an effect.

Also I tried clicking Unify on a few subtools and they all become different scales. Which is unworkable! The models all react to each other. Meaning I can’t sculpt the folds in the pants to react to the straps if they are all wacky at different scales.

I may be able to fix this by starting out with something like the Cylinder3D and then hand appending all the subtools over to it. No Subtool Master. Just load what I have up. Then get a file where the Persp is working better and then hand append them one at a time over. It will just take a long time of grunt work.
This is all so strange.

The original problem I had needed to be fixed. The new perspective problem is largely because I will have concept artists paint over my work and then I go back in and alter it. A render with some perspective in it is usually better. Also working with out perspective is feeling kinda strange compared to what i’m used to.

Ok, this is very strange!

I started hand appending each subtool one at a time from the one model over to a new Cylinder3D setup.

I set the new setup to Persp ON so that I could see if anything drastically changed… Like perhaps a subtool has hidden geo that is really far out of the characters pose. Way off in the distance or something.

I started adding them and then I appended an old subtool created by a previous artist that had a lot of hidden faces.

The entire thing changed perspective drastically! So ofcourse I assumed that may be the hidden geo was located far away from the model (which is odd cause I would have noticed that before).

So I unhide all of the geo on that subtool. Not only is the entire model well within the bounds of the characters extents but the perspective seemed to fix itself.

This was recreateable. Delete subtool. Reappend it. Perspective flattens out. Unhide geo. Perspective fixes.

So I go back to my original model and do the same thing. It doesn’t fix it! Meaning at this point I have no idea how Zbrush works or what the hell is going on ;).

EDIT: Hand appending worked. I have no clue what was up with that one subtool. It seems like it would not cause any issue like that at all. Deleting it in the original file fixed nothing. But I did hand append about 50 subtools and now the perspective is fixed, the models line up in max, and the move tool works properly (is no longer stunted)! YAY! So yeah if people have any of these issues may be they will find this thread and follow the steps. Shrug. :slight_smile:

See Angle of view. http://docs.pixologic.com/reference-guide/draw/

Sorry I said “cranking up perspective” instead of “angle of view” but when I said in a previous post.

Cranking up the perspective value does almost nothing. 180 looks the same as if Persp is turned off!

I was talking about the Angle of View there. It maxes out at 180. It hardly had an effect at all!!! Just like how 50 (stock setting) was hardly doing anything, the change within it didn’t do much.
Angle of View was one of the first things I checked to make sure it wasn’t set to like 1 or something. It was at 50 the whole time.

Sorry I wasn’t clear by calling it “perspective” when I should have said Angle of View.