Hi,
I have an question about morph target. I have an 3d detailed scan and I created new base mesh on which I want to re-project the details from the scan.
When i reproject details I end up with 5 subdivisions. When I drop to the base first subdivision, vertexes on my base model had moved [morphtarget changed]. So before reprojection I store morph target so when I get onto the first subdivision level I can restore my untouched base mesh. But with this switched morph target when I get to the top fifth subdivision level the reprojected mesh change according with switched morph target too. For example nails are completely broken when I switch morph target after the reprojection in the top subdivision level.
Can I somehow reproject details on my base mesh without changing the base mesh during the re projection or without switching morph target?
I want to extract displacement map from this detail so is it necessary to switch the morph target before exporting displacement map ? Will it work with my original base mesh anyway?
[I hope I explained it clearly.]