Hi, I realised there is symmetry issue during sculpting on the mesh. I saw few fixing tutorials where it says to do mesh and wield. While doing it, it actually duplicate the issued part so I need to flip it. I tried to flip it going to deformation and pressing "Mirror’. But nothing happens. Can somebody help pls.
Hello @Sajjan_Aryal ,
Mirror and Weld only works in one direction. In some situations it may be necessary to first flip the geometry to the other side with Tool > Deformation> Mirror in order to mirror the desired side.
If you are pressing Deformation> Mirror and nothing is happening, make sure the subtool is unmasked and that the correct axis is selected. Neither Mirror& Weld or Deformation> Mirror will work on a mesh with subdivision levels.
I checked on subtool, nothing is masked and yes I freeze subdivision levels before doing deformation> Mirror. I even try deleting the higher subdivision but no success. Mirror and wield works well though, only problem is it mirrored the issued side.
Hello @Sajjan_Aryal ,
I won’t be able to answer your question without looking at the file and seeing what is going on. Please contact ZBrush Support if you would like us to have a look.
Thank you!