Hi! Hope someone has the solution to this:
When I export a mesh from Zbrush and import it to Unity there’s always an error that says “Mesh has no normals” and it reads funny. Meshes (OBJ’s) I am importing have uv layouts and the only thing that does it is importing to 3dsMAX and exporting with optimize normals checked. But I am really bothered with this, I would like to be able to just export from Z and import to Unity without opening 3ds. Is there a way? Please help.