The last thing i want to do is come here and start asking stupid noob questions but…
I have spent all evening reading these forums and experimenting and I have a question. There are lots of OBJ models floating around the internet and these would be great starting points for me to practice.
I want to bring one of these OBJ models into MAX and check it for tri and ngons. I want practice creating and modifying meshes in MAX for use in Zbrush.
I read some about how to check the mesh in MAYA for ngons or tris but how can I do this in MAX? Is there an easy way to identify all of the ngons in a mesh in 3DS Max 8?
Thanks,