ZBrushCentral

Mercenary realtime character

A realtime character based on a very cool concept painting I’ve found on the net about a year ago or so. I don’t know who painted it so if you have info about it, please tell me so I can give him/her credit. (you can see uncompressed better quality shots here:
Quality shots
Updated!
[attach=123736]Joe_wip11_front_w.jpg[/attach]

Highres mesh built in Max and sculpted in Zbrush. Normals were traced in Max. Textures are handpainted in photoshop. Head uses a 2K map, body has 4K. Posed in Zbrush, render in Max.

The wire could be cleaned up at some places but since it’s under 10K faces (the limit I gave myself) I leave it for now.
The holster is missing…I know. If I’ll have the mood I’ll give him one.

ps. I’m looking for a job and willing to relocate.

[attach=124663]Mercenaries_2_29_1.jpg[/attach]

Attachments

Joe_wip11_front_w.jpg

Mercenaries_2_29_1.jpg

nice :+1:
but I think the neck is too thin.
the head on the concept looks better…

Really nice model and render! :+1:

Awww…yes! The neck! I knew I forgot something (besides the holster :lol: )
I agree…the concept neck looks better (at the moment) :lol:

Anyway, thank you guys!

It’s definitely excellent work. Your design sketches rock. One crit, the head might be a tad bit small but definitely he’s missing the thickness in the neck.
It will make him look strong when it’s in.

Great job.

Other than the head/neck being a bit small this is looking very good.

Love tho concept:+1: , the neck “problem” aside i’d ,make the head a bit bigger too. To me his hand is almost as big as the head.

Great model and texture !!! :+1: :+1: :+1:


Gemini Creature

Thanks guys!
I’ve tweaked the head and neck…also inclined the head more so the pose is now closer to the concept’s.
[Joe_wip11_front_w.jpg]

Howdy Nfuchs.

Are you sure you uploaded the right file? “Pixel by Pixel”’ the two files are identical and even the names are the exact same.

Just a suggestion, but I think the fingers could use more detail, and the arms need to be more muscular. I’m also not sure if you’re trying to match the pose or not, but if you are, then I’m sure you know that the elbow needs to be sticking out more and the cigar needs to be closer to his face. His fist on his right arm also needs to be a tad bit higher and a little bit back farther, your 3D models knuckles are exposed but in the concept his knuckles are more into his side. You could also have him leaning back a little bit more but at the waste, like in the concept in the back view you can see that his vest is touching his belt. His left shoulder could also be pushed back a little bit more. Other than that everything looks great, the texture looks great and the boots are superb, very nice job :smiley: . But like I said, I’m not sure if you’re trying to copy is exact posture or anything, so I was just pointing out a few things you might have missed, and if not then just ignore me. :wink:

[color=orange]AVTPro:
Yes. First I uploaded it in a new reply…but after that I realized I could edit the first post so I changed that image to the new one. Sorry for double posting…:</span>

[color=orange]Dark-Anim:
I’m not trying to copy the pose exactly… just something really similar…
I would not want to overdo the detailing on the arms. I’m sure he would be more ‘heroic’ but I kinda got bored of the ‘all muscles are visible’ type characters. So he has the masses but more fleshy. Since I have no boss right now I can do it my way. :laughing:

Thanks for your comment! :+1:

hey dude check out http://www.daybreakcg.com/

he doesnt exaggerate the muscles on his army characters but they look friggin great.

OK. dude. I’m not trying to be critical but I don’t see any difference between the two images posted “now”. Yesterday I was so taunted by this that I DL’d both and placed them one on top of the other with 50% opacity. They were identical and today they still look the same to me, even though I won’t go throught the same rigmarole. I’ll just trust my eyes this time. :wink:

So I’m confused. They don’t look edited but you say they are different?

OK. that doesn’t matter, the problem is the head still looks disproportional. Mind you it’s great modeling, texture and rendering but the drawing is off. And the rule is" Paint won’t fix a drawing"
Again, I am not usually so insistent but It would hate to see such a great work be tainted by a minor fix… OK…a day or two of work(?)

Ok. Now that’s the segue here’s my honest critique.

The problem starts at the shoulders. Draw a line directly up from the width of the hips to the shoulders. It’s parallel and it should not be that was on a man. The shoulders should have a wider spans. This is why everything up from the shoulders is a tad too small. If you look at the original you will see the difference not in the pose but the size of his right shoulder (screen left) is a full head length out from his body. his right clavicle is just too short. If you broaden your renditions utmost upper shoulder span you will have much more room for the neck and to scale the length of the head from the chin to eye to the upper corner of the head (screen left).

Again, sorry to be so exacting, but of course a critique from other artist is going to be more keen than the general audience. I guess that’s why we post here. It’s a two edge sword because as artist it’s hard to be so objective when you are so closely involve in the work. It’s hard to keep the broader perspectives in check.

Anyway, I like the character stance.

I uploaded a new one…then replaced the image in my first post with the new one (and on my website aswell…using the same filename that the original had).

Thanks for your critique! I don’t feel the head is disproportional…maybe I let my eyes rest now and view the image again a few days later…:wink:
About the shoulders: its ok in the viewport here. Maybe the camera angle does the illusion you talking about but I don’t feel anything wrong about it.
Let me rest my eyes…:cool: