OK. dude. I’m not trying to be critical but I don’t see any difference between the two images posted “now”. Yesterday I was so taunted by this that I DL’d both and placed them one on top of the other with 50% opacity. They were identical and today they still look the same to me, even though I won’t go throught the same rigmarole. I’ll just trust my eyes this time.
So I’m confused. They don’t look edited but you say they are different?
OK. that doesn’t matter, the problem is the head still looks disproportional. Mind you it’s great modeling, texture and rendering but the drawing is off. And the rule is" Paint won’t fix a drawing"
Again, I am not usually so insistent but It would hate to see such a great work be tainted by a minor fix… OK…a day or two of work(?)
Ok. Now that’s the segue here’s my honest critique.
The problem starts at the shoulders. Draw a line directly up from the width of the hips to the shoulders. It’s parallel and it should not be that was on a man. The shoulders should have a wider spans. This is why everything up from the shoulders is a tad too small. If you look at the original you will see the difference not in the pose but the size of his right shoulder (screen left) is a full head length out from his body. his right clavicle is just too short. If you broaden your renditions utmost upper shoulder span you will have much more room for the neck and to scale the length of the head from the chin to eye to the upper corner of the head (screen left).
Again, sorry to be so exacting, but of course a critique from other artist is going to be more keen than the general audience. I guess that’s why we post here. It’s a two edge sword because as artist it’s hard to be so objective when you are so closely involve in the work. It’s hard to keep the broader perspectives in check.
Anyway, I like the character stance.