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Maya > ZBrush > Maya workflow problem

Hey,

I made a basemesh of a head in Maya, successfully transferred it into Zbrush, sculpted most of the shapes I needed, successfully transeffered it back into Maya, but. There’s always a but.

The face of the head I sculpted in ZBrush looks strikingly different in ZBrush than it does in Maya. Is this supposed to happen? I realize ZBrush is 2.5D (so to speak), but seriously, this effectively botches my efforts to sculpt a face in ZBrush and bring it back to Maya for rendering etc.

headpractice_maya_zbrush_001.jpg

Do note that I’m not trying to sculpt in fine details. This particular project doesn’t require them. What I’m trying to do is get the shapes correct quickly and efficiently in ZBrush. However, I cannot do that if, in Maya, I end up with a face that isn’t quite the same I sculpted ZBrush.

Simply put: is this supposed to happen? If not, what am I doing wrong? If it is supposed to happen, how should I deal with it?

Shameless bump.

The Maya view has perspective, while the ZBrush view is in orthogonal mode.

Go back to ZBrush and while you’re viewing your model press ‘P’. This will put ZBrush into perspective mode.

Then in ZBrush under the Draw menu you can change the amount of perspective.

Just what I was looking for; thank you very much!