http://www.apinetgraphics.com/portfolio/questions/UVbreak_transfer.jpg to see a jpeg
I modeled a character in Maya 8.5 and he had parts that were scaled -1 on x for example his shoes and his eyebrows.
SO i did a freeze transform, deleted all history and UVed the right side of the character. When I do a UV transfer, the uvs transfer to the left shoe, left brow etc. But when I turn on texture borders in the UV texture window I notice that the UVs are all broken apart.
Anyone know why Maya does this, and what is a workaround? This seems to happen any time I transfter UVs from one side of the model to the other.
Thanks,
- D