My take on a realistic version Max Caulfield from Life is Strange.
I’ve been working on this project for quite some time now, really striving to up my game in every aspect. I’ve learnt so much along the way, and I’m really proud of how this project turned out. All the renders can be found here https://www.artstation.com/artwork/YaZAKd but this post will focus on some of the final renders and ZBrush.
The base meshes for this were made in Marvelous Designer, and improved in ZBrush.
This compilation is from an earlier version so a few things (mostly the face) are different, but overall it’s pretty much the same as the final version.