Zscript by David Ikeda for zbrush 2.0~ I modified the script and it’s now compatible with zbrush 3.1 and some new function add and work flow changed. The script still yet to work perfectly yet~ but it’s good for creating base texture~ Do post some ur tests and feedback in here~
Material Baker v2?
It capture the polypaint and material colors into texture map.
Installation Guide:
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Create a new folder and name it “temp” in C:\Program Files\Pixologic\ZBrush3.
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launch zbrush 3.1 and load the zscript “material baker v2”
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load in your model. Make sure u have ur polypaint done and material setting ready~
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Click on start.
When it prompt
“This image contains material-index imbedded within each pixel. Would you like to save the material-index as a separate channel?”
Choose YES. It wont do any harmful to the orginal setting
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It’s recommended to bake the four views: Left, right, front,back. You can rotate hortizontally mannually or use the slider to controll the rotation . Once you have ur angle, press the bake button .
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After bake, the texture will be embeded in the model. You can press “Check” to see your texture.
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Top view and bottom view will be bake seperately. Becos of some light setting.
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After you have ur baked all surface. press on “generate”. Texture map will be generated.
If there are parts are not baked,you can rebake. u can use masking to hide areas to be baked
Difference between polypaint+material and material:
haha. I think dont have to explain this
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Attachments
zscript250807.zip (11.1 KB)