ZBrushCentral

Matchmaker brush - how it was done in this video?

Here’s the video where some guy doing magic in Zbrush4 beta: https://youtu.be/TqE9LkumO2Y?t=150
Take a look at how he’s working with matchmaker at 2:30.

I’ve tried to find any information on how to achieve that, but no success - youtube, forums, nothing. I wasn’t even able to find any MM information in documentation and the only pixologic video where it’s mentioned is showing that totally different way without the degree of control i want.

Any idea on how it was done in that video, what is he pressing to slowly precipitate one mesh onto other?

Was this the video you watched? Seems fairly straightforward to me:

http://pixologic.com/zbrush/features/brushes/matchmaker/

I find I get better results sometimes if I decrease the brush size. Also the topology of the object will affect how well it deforms, so in some circumstances you may want to remesh the object for more even poly distribution first.

Yes, it’s probably the only video available about matchmaker brush.
But the thing is that in youtube video i’ve posted that guy using MM not looking straight to the object he moves, but from an angle, and like fitting the object to another subtool beneath. How to do that?

That’s probably a layer morph or an animation made in the movie menu of the tool being used from a different angle.

That is what the tool does, though. It makes the object conform to the visible subtool surface underneath. After you shape it, use transpose to move the shape onto the surface of the other.

Really pity, that workflow he using is really cool, as i understand, right now MM brush does not allow that level of control like in video. And taking into account there’s 3 different pieces of that workflow, i think he maybe scripted that or that’s something that was in r4 beta but was removed.

I dont understand the problem you’re having with it. How is it not letting you do what the tool does in the video–namely, make a subtool conform to an underlying surface of another subtool?

It’s about speed and effective workflow. You can do that other ways, just it’ll be longer.

Again, I dont understand. It takes as long as it takes in the video. You’re just seeing it from a different angle. You have to look at it head on to line it up in any event. If you thought it was a “magic button”, I’m sorry. It’s a tool like anything else. You drag the brush out to shape the object, you move it into the other. This is neither a complicated operation, nor is it time consuming.

Excuse me, i thought my question was absolutely clear.
If you don’t understand it, please, watch the video once again.
I’m sure, eventually, you will notice the difference from original pixologic video.
And, the question was: “what workflow that guy using and how to repeat it”.
And yes, you guessed absolutely correctly: i want to see it from the different angle.

I’m not discussing any other possible ways to achieve the same results. I want to know how to do this exactly the way shown in video. Besides, i’ve also mentioned lack of any documentation on MM brush and it’s options.

If you don’t know the answer on that question, please, don’t answer.

Thank you.

I understand your question. I’ve already answered you. Perform the action as a layer, turn the camera, and morph it back and forth all day long to your heart’s content, or make a movie of your undo history, and edit it into an animation to try and show customers how it works in a feature video from an angle that makes it easier to understand, without distracting cursors.

What I dont understand is the pointless negativity. You’ve become an expert on this tool awfully quickly for someone who had to ask how to use it. The video shows explicitly how to use the tool, and it isnt very complicated. What further documentation do you need? What do you not understand about this tool? How are you having trouble using it? Those are questions someone could probably help with on the Questions and troubleshooting board.

You would have less control if this were an automated feature instead of an interactive one, not more. In any scenario, you’d have to line the tool up from the front to make sure it was positioned correctly. Transpose gives you precise control on exactly how far you want to inset the deformed tool, that you can move from any angle you wish. It’s a two step operation that takes seconds.

I promise you, you’ve gotten more thorough answers from me than you’re likely to get from anyone else. Dont like the tool? Dont use it. I don’t care. But I don’t have to pretend your strange opinion on this issue that you refuse to expand on in order that I might help you better makes any sense.

>>Perform the action as a layer, turn the camera, and morph
But he is not doing it this way. If you will look at it frame by frame, he’s either using some custom menu or otherwise i don’t know what is it. That’s why i was asking first of all.

>>You’ve become an expert on this tool awfully quickly for someone who had to ask how to use it. What do you not understand about this tool? How are you having trouble using it?
There’s nothing complex about that brush in it’s current state. But, for example, right now it works incorrectly from any angle other than right. For these cases, people usually using documentation to read about intended functionality and limitations.
For this brush it’s just missed. While for other brushes, sometimes much less sophisticated, it’s here.

>>You would have less control if this were an automated feature instead of an interactive one, not more.
I would have more control, having all 3 steps, you described above, in one automatic tool, focusing on task instead of tools, layers, transpose tools, etc, etc.

>>I don’t care.
Then, if you don’t care, don’t answer please. Because you still seems unable to understand the question, telling me about how you would do this and that, and why i should do it this way. Question was - HOW HE DID THAT? NOT “WHY I DON’T NEED IT”.

Thank you.

the ‘he’ is pixolator, and in the video he first shows you what it is, then an example of how it works from different angles to better understand its function (not how it functions), lastly of how to do it, which is from dead on. its like showing you a car as it speeds by, then showing you how to drive from inside. the layer morph is just for the example not for functionality. i have to go with spyndel that it has all been answered, i think you’re looking for something that isn’t there. using it from front on isn’t a problem.
personally i’ve had issues with double sided geo getting crushed but i’m sure i haven’t played with it enough.
hilarious thread btw.:lol:

Yes, i searched forums thoroughly and found already it’s Pixolator, but thanks anyway.
Right now i have really weird behavior of MM brush from any angle other than right, and still would prefer to know why.

About layers - that could be them, but on video in 2 cases he has layer palette on the right and we can clearly see nothing changes in it while he shifting the model. In third case with the face the layers palette not even visible.

The MatchMaker brush has always worked by projecting straight down from the point of view. The video is using layers to show what the tool is doing but from a different point of view.

It’s not some automatic thing that they took out from R4. The workflow works the same as it always has. You’re trying to find something that isn’t there and never was.

Well, then the video was edited, which is not obvious at all. Or Pixolator using some custom scripts.
Anyways, thanks for explanation.