ZBrushCentral

Mask smoothing

Hi!
How to smooth a mask!???

Thanks in advance…

:lol:

Make the mask twice the size and rezise / 2
Or Use the brush Blur
Or deformation Smooth
Or Deformation/ Selection / decrease Intensity Value
Or…:slight_smile:
Pilou

No, no, and NO! :mad:

I want to smooth mask SELECTION directly on surface! (Painted selection with Ctrl pressed!)
and i want PAINT smooth of my mask selection borders locally, immediately after paint mask selection! (on the fly if possible!)

i dont wish manipulate alphas! i dont wish “blur” alphas, i dont wish make alphas from selection mask and manipulate it… no, no no!!

Understood?! :stuck_out_tongue:

thankZZZ!!

I´m still waiting for solutions… heheheh
Thanks pillou, i´m nervousssssss! heheheh :lol:

Maybe the last post of this thread can help you :slight_smile:
Pilou
Ps You cant paint in a mask you must inverse it before :slight_smile:
But I believe that when you draw your mask on the object with Ctrl you have not choice of the alpha of your cursor, it’s a circle :rolleyes:
Except if you start out of the objet and Drag and move you can use an specific allpha :rolleyes:
If you want a specific mask you must draw it with the normal way, grabb it for obtain an alpha —> a stencil etc…

Two things affect a Ctrl+drag drawn mask: the density of the mesh and the Focal Shift:

mask.jpg

yes, i know marcus…

but i want more…

maybe it can be a Feature Request?
a smooth tool for fine tune mask selection??
hello pixolator!!

maybe…

:wink:

But you’ve got it. Depending on what you’re doing use either the Focal Shift to adjust the mask fall off; or if you want to remove bits of your mask to fine tune it, Inverse the mask (Ctrl+click background), paint the bits you don’t want then Inverse the mask back again. Scale the model up to work on fine detail if you need to. You can mask an individual polygon from 0-100%; how much more control do you want?:wink:

i want a simple mask selection blur! its simple to implement …

heheheheh

like “feather” my paint selection…
like… smoothing tool actuating on mask (an not only usung the mask)

it is mutch more control (in time spending terms)

i am so wrong?? :wink:

It is impossible to have a polygon that is partially masked. Although the intensity of the mask can vary, the entire polygon must share the same intensity. (Technically, polygons themselves are not masked. The points are masked, and the polygons display the average value of the masking intensities for the points making up those polygons.)

The long and short of it is that polygons are square, and so you will always have jagged edges on your mask. There is no way to change that fact. But the polygons simply provide a visual way to see approximately what the point values are. All of your deformations, etc. are based NOT on the polygon masking values, but on the points themselves. When you’re sculpting, you’re moving points and the polygons formed by them come along for the ride. Because of this, even if ZBrush provided a way to assign multiple masking shades to a polygon it wouldn’t make the slightest difference in the way that the mask works.

OK, try this:

Reduce RGB to 10 or 20, Focal Shift 0 or above: soften the edges by adding mask.

Same as above but also set the Tool>Mask>Intensity slider to 0 : soften edges by subtracting mask.

mask2.jpg

i undertood…

but in this case this “blur” will be “spread” intensity values (0-100)… right?!?
it can be usefull…
like a mask feather, but locally applyed (like combustion feather, that can be adjusted diferently over mask)

i believe that if i can blur some areas of paint selection mask. after paint the mask, it can be usefull…

But… if i´m tottally wrong… my appologies!
and thanks for explanation.
:smiley:
and sorry my english… heheheh :rolleyes:

interesting marcus!!
i will try NOW!

thanks!!

:smiley: :smiley: :smiley: :smiley:

If you want the whole mask to be ‘feathered’ then you’ll have to use a high Focal Shift value to start with. You can change the fall off by adjusting the Edit curve in the Transform palette.

YES, YES! IT IS!!!

thankkkkkkkkkkkkkkkkssss Marcus, thanks aurick for the pacience!

it is almost like “blur effect”
thanks!!!

:lol: :lol: :lol: :lol: :lol:

problem solved! :smiley: :smiley: