Mario Wonder 2 Concept and Diorama
This is a personal project about creating a screenshot of a Super Mario Wonder 2 concept. The idea behind this is trying to show how a Mario Wonder 2 gameplay should look like in a higher performance hardware.
The goal was to create only one shot, so no need to worry too much about the topology or resolution of the mesh in the sense of a good topology for rigging.
After that I’ve also decided to create a simplified version to be 3d printed.
The software used to create the shot was:
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Blender (Blocking, final composition and rendering)
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ZBrush (Full sculpting, UVs and detailing)
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Adobe Substance 3D painter (Texturing)
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Adobe Photoshop (Some color correction and finer details)
Plugins used:
Baga pipe (Scattering grass, plants, etc).
Mario Wonder for 3d Print Version