Hi all,
I’ve been experimenting with the surface noise function and trying to get some nice details for a tileable 2D texture. I was wondering if there’s a way to set the noise to tile across edges, as you would on a plane.
I’ve got an image of what I’m seeing, where the noise is generating from the middle of my plane. I’d like it so that the noise tiles seamlessly across the edges of my model, rather than butterflies in the middle of my model.
thanks for any help!