Here is a very small selection of the characters I was involved in making last year. It was a treat to work on; not many games span so many genres and few character artists are as ably supported by the concept artist. Credit to Jon Beeston for that.
All game models were started and finished in Maya, though most spent a holiday in ZBrush getting in shape. Virtually all colouring is ZB polypainting; and the normals are created with ZMapper.
These images are ZBrush screen grabs and Unreal engine screen shots.
More pictures to follow.
Cheers,
Rory Little
Senior Artist; Team 17 Software
[attach=135898]AmyShtuppScrnGrb_01.jpg[/attach]
[attach=135899]Bonehead_01.jpg[/attach]
[attach=135950]ClarkProspect_ScrShot01.jpg[/attach]
[attach=135951]ClarkIgorScrSh_01.jpg[/attach]
[attach=135998]GteenCamp_ScrG_01.jpg[/attach]
[attach=136000]JennaLS_01.jpg[/attach]
[attach=136076]KipBandit_01.jpg[/attach]
[attach=136078]KipBanditScreenShot01.jpg[/attach]
[attach=136153]LarryCasual_01.jpg[/attach]
[attach=136154]LarryJack_ScreenGrab01.jpg[/attach]
[attach=136155]LarryPoncho_ScreenGrab01.jpg[/attach]
[attach=136173]LarryTux_ScreenGrab01.jpg[/attach]
[attach=136249]SecurityScrnGrb_01.jpg[/attach]
[attach=136250]SecurityZBRend03.jpg[/attach]