ZBrushCentral

Larry, Character

This is character I developed with MachineHead Animation studios, his name is Larry, a blue dinosaur that is always hungry.
Sculped in Zbrush, texture in Mari and Substance Painter, Shading in Maya and render in Arnold, compo in PSD
Here the final compo

zbrushcentral

wireframe render
COMPO_wireframe

Some of the maps I created for the shading texture
maps

a Zbrush view
character%20sheet

This was the first concept I made of the character, but then i started testing new colors and got the final as blue and orange, really like it like that

and the turn table

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