This is my first ZBrush illustration. I switched from 2D to 3D illustrations 3 months ago with the help of ZBrush. It makes the learning process progress much quicker when you’re just concentrating on 3D.
After ZBrush for the body and Max for the building top I compiled and touched up in Photoshop. The body was built, textured and rendered in ZBrush.
Since each limb has over 1 million polygons I modeled each one separately as well as a separate head and torso. I am modeling whole upper body and lower body now. I may switch over to bump maps for skin pores and all in the future…
I only modeled what the ‘‘camera’’ would see because of time constraints. In the next year I’ll be doing about 100 models and I’d be broke if I worked on one for a whole year. However, I’ll be doing complete models in the near future probably completing in a few days, mabey less. Like most everyone else in 3D I’m learning to sculpt and will no doubt get better and quicker.