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This second tutorial by Ken Brilliant illustrates how to combine a very simple ZSphere model with the Tool>Deformations to create a complex-looking mesh with very little effort. In short, in a fraction of the time that it would take with other programs.
Click Here to Download the PDF (343 kb)
Note: You must have Acrobat Reader installed to be able to view the tutorial after unzipping it.
Thank you, Ken!
In addition, we’re issuing a challenge to all ZBrush members:
Use the techniques shown in this tutorial to create your own ZSphere model with deformations. Share your results here showing BOTH the ZSphere model and the resulting skinned mesh.
We look forward to seeing your results!
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Other tutorials in this series:
The Octopus
Membrane Curvature
Unified Skinning
MultipleMarker Skinning
Hard-Edged ZSpheres
Stylized Illustration
UV Mapping
Transferring Textures
Compositing