Hi!
After some learning, testing and preparations Ive decide to start my first model in ZBrush. Its monster based on Juggernaut from Tibia game but Ill try to make it as much similar as I can.
Here are only 2 references I got so far:
This is what I made so far, as you see its on very early stage beacouse Im still fighting with zspheres trying to force them to work as I want :lol:
Main problems so far:
1. Overlaping polys between legs and body (marked on red). I tried playing with those options there in Adaptive Skin (Ires etc.) but everything looks bad. How can I fix that? Any suggestion? Or should I leave it for now as it is and maybe fix that later by moving polys/vertexes on blocking stage?
2. Horns and spikes. Im not sure if would be better to make them now while Im still working with zspheres or maybe sculpt only ‘holes’ and add those later in Max for example (Im planing to make UVs and later render it in Max using normal maps so maybe would be easier to do it (UVs) without spikes and horns)
3. Hands. Well what can I say, very tricky part but Ive found some tutorials so maybe it wont be so bad
Anyway any suggestions about zsphere setup and C&C are welcome
Regards
Sar “the newbie”