ZBrushCentral

is there a way to put sculpt in front of the spotlight image?

Is there a way to put sculpt in front of the spotlight image?
So I could use sculpt transparency like working with image plane?

The guide say you have a Front icon to bring the active image in front of all other images…pag.88

The front icon on spotlight brings a selected texture in front /behind the other textures you’ve loaded on to your screen so you can layer them the way you want before applying them as a group, for example. I don’t believe you can position the spotlight image behind the mesh, but you can lower the transparency of the image move it around and place it where you want it which is perhaps more useful then picking it up from behind.