ZBrushCentral

Inflate Problem

Hi ZBrushers, i have a problem when using ‘Inflate’.
If you Inflate a Sphere3D (or Cube3D) masked everywhere but pole (the point where the texture begin and end) Zbrush create a small sharp cone on it.
Is it a bug ?
Do you know a workaround ??

Thank you

cameyo

Actually, you’re getting the exact result that I would have expected. A deformation applies to your unmasked space. So if you’ve masked everywhere except the pole, then your inflate command will only happen on the pole itself. It will work slightly differently depending upon which of the XYZ modifiers you’ve selected, but the general result would be exactly what you’ve described.

If you’re wanting to inflate everything EXCEPT the poles, then you need to invert your mask so that only the poles are masked. Also, make sure that XYZ are all orange so that the deformation acts in all directions.

If that’s not what you’re wanting to achieve, it would be helpful to know exactly what you are trying to do. It’s hard to suggest a good approach without knowing that. :stuck_out_tongue:

Hope this helps, anyway.

Hi Almark,
this is the problem.
Sorry for any misunderstanding.

Than you

cameyo

Sorry Aurick, your name is not Almark… :slight_smile:
I must wake-up before write…

ZCIAO

Hi Cam!

Try to put your selection else than poles.
this form is not a bug but it’s due of polygones!
If you place you selection in the middle of you sphere,the problem won’t appear.
Let’s try it.

Olivier. :slight_smile:

Hi Le Discot,
you are right, but i must unmask the pole…
I am creating a DICE for an image, a normal dice have the opposite face with these number: 1-6, 3-4, 2-5. As you see i must draw (ZAdd or ZSub) a number (a series of circle) on pole of Cube3D. I use a mask and inflate the point to create the number… and i see the problem.
The Sphere3D have the same behaviour.

Thank You anyway.

cameyo

You need to do the following…

  1. Use maximum resolution for your sphere (TOOL>MODIFIERS>INITIALISE>HDIV 512 VDIV 256

  2. Use high number in radial count to draw the mask (TOOL>SYMMETRY>RADIAL COUNT® 40+)

  3. Try using inflate with a negative number instead of SELECTIO>INVERT (not sure if this one helps but my example on the left looked nice and smooth when I did it.

Hope this helps.

Glen

“Art is objectification of feeling,and subjectification of nature.”

Hello Cameyo - I’m not sure why you are choosing a sphere to start with? Have you tried a cube.

The default cube will provide the rounded edges you’ld expect for dice - however the default cube resolution will be inadequate for you to -inflate the numbers. You would have to mask the center of each side then divide as necessary to give the high polygon count needed for your -inflate numbers to be smooth. If you simply start with a high resolution cube the edges become sharp.

As with any other tool, the cube also has “poles” and could pose a problem as you’ve mentioned. Since you can only see 3 sides at any one time - if the pole does cause problems - angle this face so it’s the least visible of the three and try different numbers on this face, some numbers may -inflate better on the “pole” face.

Good Luck

jd

OK, So i didn`t see the DICE bit in the post :slight_smile:

-Take a cube
-Give it max res
-Smooth it about 30 times
-GO to edit mode
-Small brush
-Hold ALT and paint dented dots in right place.
-rotate, add more.

There you go…da dice…

Hi Southern,

Well at least we have an answer now if we ever decide to do the same with a sphere. So it’s not a loss. :smiley:


Hi ZBrusher,
thank you for help.
I choose a Cube3D to make a dice, the sphere is an example to show the “Inflate Problem” at poles.
Southern: i have problem when mask with Radial Simmetry on: on some place i get weird mask … (concentric circle mask)
Impending: Ok, i can see only three face, but i want make a true dice.

I solved the problem using SizeXYZ = -10; this don’t create problem at poles.
I have write a small tutorial on make dice.

THANK YOU AGAIN

ZCIAO

cameyo