ZBrushCentral

Importing into Valve's Source Engine

Hey fellas, as you can easily tell I’m a bit new to all of this stuff, and I’ve lately been pondering buying the almighty ZBrush. I just want to know if it’s possible to port some of my creations into games such as Team Fortress 2, Half Life 2, Garry’s Mod, and any other game that runs on the Source engine without too much trouble.

If possible, and if someone’s able to direct me to a tutorial or explain themselves how to do it I would be VERY happy.

Many thanks in advance to anyone who’s willing to help.

This is kind of a loaded question. Creating a finished asset and porting it to a game engine is multi-phase process. You just need to dig in and start doing some research on your own. Google is your friend.

Hey,

this is a good place to start:

http://developer.valvesoftware.com/wiki/SDK_Docs

if you wanna try and make some items to sell in the TF in-game store, check out:

http://www.teamfortress.com/mannconomy/

-bay