Hi @zber2,
Thanks for taking the time to reply, appreciated.
I think I did try the other axis options on the symmetry but none of them seemed to work.
Thanks for the info about the import options for ZBrush, I can only assume then that the axis settings in Maya and ZBrush differ in some way, maybe the left/right handed axis thing?
I ended up going back into Maya, duplicating it, then rotating it and freezing the transforms, cleared the history and exported again, on import it was now ok. Not sure what it would now be like going back the other way of course.
In Maya I have Y up, and modelled the mesh with it facing the X axis (I typically assume X = forward) and the Z axis was, well kind facing the screen/me etc. Most likely some kind of newbie error on my part.
One quick question if I may regarding the symmetry as you are familiar with it
I’m sculping the high poly in ZBrush, its a celtic headstone, ornate edges etc… whilst I can use the symmetry tool to get a mirror effect on the opposite side, I have found I need a few other things and I’m not sure how to achieve them.
For example, I wanted symmetry on so that I could effect the right edge of the mesh whilst sculpting the left, but want the same stroke, not a mirrored effect, and even turning off the Mirror option in symmetry didn’t seem to change that. As an example, if I chiselled out a groove on the left hand size of the mesh that went from top left to bottom right, creating a diagonal, I’d ideally have that on the other side too, but on the same angle, not inverted.
The other thing I wanted to do was apply the same sculpting to the “back” of the mash, this is really to save me time, when doing these ornate edges…
Example below.

See how the carvings do the same way on both sides etc, and of course this would be on the back of this also… is there a “clever” way to achieve that with the symmetry settings, I did have a fiddle around but couldn’t seem to get it to do either of the things I wanted.
Thanks again and for any further advice you can offer 