Hi,
Really needing a way to create ID maps in ZBrush for Substance Painter by allegorithmic. I have Substance Painter and Bitmap2Material.
So watching the tutorials about Substance Painter from their YouTube channel there is that cool way to make the stitches instantly masked to put on their own layer to texture quickly. I like that but it’s because there is an ID map layer which makes that happen which looks to be another image map really.
So is there any other way to make an ID in ZBrush? If so can someone explain how?
There was one suggestion but not sure if it’s going to work. Baking textures but was suggested I just bake colors into a map to export. If anyone uses their products and have a work around to this please post. I really don’t feel like paying a bunch more money on the Substance Designer app they offer as it’s not something I’d use except to make these ID maps.
Thanks much
Richard