ZBrushCentral

Human Skeleton (Feedback apprciated)

After 3 human sculpts, got tired of getting where bones and stuff were. I’m not that good with anatomy. Decided to make a skeleton so I can have the reference and bony landmarkers under the skin. Not meant to be super detailed or anything and I have a few things I need to do to it, but it’s essentially done unless there’s anything major wrong with it. Hands and feet were the last things I made and they’ve got the lowest detail. Just wanted to get them done with since those were what I was dreading doing.

Anyway, any feed back on it from people that know more about the skeletal system would be appreciated. Just want to make sure there’s nothing glaringly wrong with it.

Attachments

Ceryk_Skeleton.jpg

Quite nice. At first glance it looks almost like something’s off with the leg bones proportion. But that could be the view. Anyhow great practice on the skeleton!

Thanks. They do look a bit off to me too, but I think that has to do with my preference for long legs and they look a bit short. But according to the images I was using for reference, they are correct. But that’s an articulated skeleton, that’s not exactly it’s entirely natural positioning :stuck_out_tongue:

Made a few changes and it looks a lot better to me. Legs and arms are longer (More so with the legs). Rotated the femur a bit to get the knees a bit further away from each other and rotated the leg overall so the feet have a more natural angle rather than being parallel. Don’t want my Dynamesh skin to merge at the knees, plus it just looked really unnatural and uncomfortable to me. Shrank the head a bit.

Ceryk_Skeleton2.jpg

Made a lot of adjustments. I had a lot of trouble telling exactly what kind of skeleton it once when I did a quick and dirty skin overlay. Ribs seemed too wide for female and the hips seemed too wide for male. So I went in with a female model I had made and did a combination of adjusting the skeleton to the model and adjusting model to the skeleton. I tend to like more narrow female figures, so it’s probably not the skeleton of the average female. Was interesting how much stuff I didn’t need to adjust other than positional stuff, like rotating to match the model.

Overall, I think the skeleton made the model look a lot better, so it seems to do the job I want it to do.

Ceryk_8head_Female_Skeleton.jpgCeryk_Female_Updated.jpg