ZBrushCentral

Human Body Proportion

I’m starting this thread as an exploration of the human body proportion. I want to talk about things I’ve noticed, and I want to see others collaborate and tell us all what methods you use when you work on realistic human body models in ZBrush (or even Maya or 3DSMAX, as the software is irrelevant to this topic.)

Generally speaking the human body is 7 and 1/2 heads in height and often many of other body parts are derived from their proportion to the head. Doing some research and analyzing the real photographs of human bodies one may notice that while it’s true that humans are relatively 7 1/2 of their heads tall, what’s in between starting from the top of the head to the heels does not have strict definition. The academic “7 1/2” definition is only an approximation of the relative human body proportion and works for game characters fine, but when I look at game models, often, there is a feeling of the model not looking “right” or correct. In my opinion this is due to the subtle details that make a big difference. For example if you take two human beings of the same height and ask them to stand next to each other you will notice that their knees, crotch and elbows may not be on the same line relative to each person. But thus we have body types, right? This leads to the observation that when basing your models strictly on the 7 1/2 proportion model, you will not get 100% realistic results. So what is it that defines our body types then? This is the question that will be analyzed in depth in this thread.

I will be posting some experiments here after I get home from work, everyone else is welcome to follow along, post, discuss and all else.

I’ve used my base zsphere model for this, spent about 1 and 1/2 hours sculpting this last night. Far from perfection but a good experiment nonetheless

[712.jpg]

Attachments

femalelrg.jpg

So in addition to what I already said in this thread, I created a female torso today.

[torso2.jpg](javascript:zb_insimg(‘78535’,‘torso2.jpg’,1,0))

I like the torso!

Maybe you’d find the base mesh I just uploaded comfortable for these experiments: http://www.zbrushcentral.com/zbc/showthread.php?t=54249

I think this is a good thread for many people. Stop making computer perfect people!!! They just don’t exist. Have some fun, try things, Mother Nature did, that’s why your relatives don’t look like you! :wink:

Seriously gregsf, great idea and I hope you drive it along.

Jason I totally concur. Measure the inseam on ten people the same height…bet there is at least 7 different measurements. Were everyone the same it sure would be easy to buy clothes.

hello ive seen your sculpts and it looks very good

i made a female body too i hope you like it and its usable for you

sry for my english

:stuck_out_tongue:

Today I fiddled around a bit with the Z. I’m in the torso sculpting mode right now. So basically this is a quick sketch that took me about 1 hour and 30 minutes to do. I had no reference for this whatsoever, as I did for my previous torso post (although it didn’t look anything like the reference!). Anyway, I am practicing torsos right now, next step is attaching arms, maybe I will find time to post something over the weekend. We’ll see.

[torso5.jpg]

Just an update, I have been real busy with my day job, I work 8 hours a day, and its a 30 to 45 minutes drive to work. So, that’s 10 hours of time spent working. I’m also working on my site, but I’m planning to do one of those weekend zbrush things over the next weekend.

G

eye experiments… havent been able to zbrush recently, but trying to get some sculpts done over the weekends.

currently learning different parts of the body/face individually. this is the eye.

[eye3.jpg](javascript:zb_insimg(‘79459’,‘eye3.jpg’,1,0))