ZBrushCentral

Human Anatomy (nudity)

Hello, everyone. I created base mesh in Maya and take it into ZBrush to detailed. I welcome any feedbacks. Thanks.
female01.jpg
www.nobuart.com

Attachments

female02.jpg

female03.jpg

That’s beautiful work! Very graceful and anatomically excellent. The brachioradialis (forearm muscle) looks a tad prominent, and the elbow doesn’t look quite right, (and maybe the thighs are out of proportion to the rest of the body), but these are minor quibbles. This is wonderful! :+1:

I say beef up the knee joints. They are a little thin in that area idealisticly. Just my opinion. Beautiful realism otherwise!

Nice work on this model. Overall anatomy is believable. I do agree that the elbows need work. I think the joint needs to be defined better. Also the some of the flexor muscles in the forearm seem too pushed in. The other problem I see is that her hands need work, especially her fingers, but I don’t know if you got that far yet. Otherwise, keep it up!! :cool:

Nice form and beautiful anatomy. I’d say the same thing about the knee joint. Otherwise, it’s an excellent female model :slight_smile:

Yong
http://www.3dtavern.com

The tension on the model looks great.
If you are gonna rig it please post pic of how you do the shoulders and how it works out when posed. The anatomy looks real, not all people have “proportional” knee areas whatever that means, and not everyone has every single muscle visible where it is “supposed” to be visible…whatever that means also. Aint too hard to find someone with that range of proportions anyways so…keep on, carry on. Cant wait to see this one finished. :+1:

I’d like to thank you for giving me a feed back. Moochie, epiginosis, Bpharr273 and SolidSnakexxx, yes, I’ll fix the elbows, knees and some other parts. SolidSnakexxx, I love your website, your artworks are amazing. Thank you Giantsun. I’m not sure if I rig this model. I am trying to make my demo reel to be a modeler right now.

Thank you.

To me personally shes too skinny. specifically in the arms, and legs… the calf region below the knee seems very frail. Its a nicely done model. Just my instant gutt impression was too frail and skinny. My 2 cents, Ken

Absolutely nice creation of Human anatomy, making me envy.

Go on.

Anatom

spaz8, you’re right. I think my arms and legs are a little bit smaller than actual reference. I’ll fix that. Thank you Anatom.

Here’s my update, please tell me what you think.

render01.jpg

www.nobuart.com

Attachments

render02.jpg

The changes are subtle (face and forearms), but make the character even more believable. Beautiful modelling. :+1:

I agree with Moochie, she’s pretty good. I was going to suggest something but I realized that would be what I want to see, not your character. :wink:

:)hey

nice girl - would be nice to see some more perspectives and closups…

especially feet, hands, knees, shoulder, pussy :>

Thank you everyone. Here’s close up shot.
female01.jpg

www.nobuart.com

Why isn’t this model on your web site? It’s so good … several orders of magnitude better than the other models on your site, in my opinion. The other stuff is good, but misproportioned. This model is … well, it’s damned near perfect. Just some polygon issues on her breasts, is all I could suggest as areas for adjustment.

:smiley: Do stop improving your girl, Davide!

I hardly can fight asking you to send the mesh!

Anatom

Moochie - Thank you, I need to update my website. I just can’t get rid of the small things on the breast, I can’t smooth it out. Do you know how?

Anatom - Sorry I don’t get it what your threat mean.

Well, judging from the wireframe in post #11, the lumps are happening where you’ve got 3 edges meeting at a vertex. I’d try taking the sub-division down to 2 and smoothing those areas, then do the same on each sub-d level onwards. Or, rather than smoothing, use the move tool to just lower the vertices into the breast a little. Or, if you can alter the topography, have the 3-edge meeting points near the model’s areolae, which won’t be smooth anyway.

mayarender.jpg Thank you Moochie. I tried what you said, but it cannot be smoothed perfectly. Then I rendered it in Maya with using mental lay. It came up great, it isn’t be diplaced at all.

www.nobuart.com