This is a realtime character of a huge medieval knight with a sensible armor and a sensible heart. In this 3d Game Character I went for a more cartoony style, trying to still keep the realism in the detailing of the surfaces and the skin. I’d love to do more characters in this direction in the future. Work was pretty much ZBrush and Blender for the sculpting, hair cards, uvs in 3dsmax and Maya, textured in Substance Painter. Rendered in realtime.