Hello dear Community!
I have a questir regarding the texturing process in zbrush.
My task is to create a low poligon version from a high-poly character that I’ve made in Zbrush. Latter - 2million polys, Retopologized - 2 000 polygons. The retopologized version is unwrapped in 3ds max, the normals texture is created in 3ds max from the high polygon model.
Keep in mind that I only created a high-p model just for normals map, I never unwrapped it, since I am going to work with retopologized version.
So, having my normals map texture ready for a retopologized version, I take my retopo model and put it into zbrush. Applying a couple of subdivisions with “smooth” turned off, and starting to polypaint.
Question: Can I apply the prepared normal map onto the model, inside Zbrush and then polypaint on the model, with regards to the normal texture? For example, n-texture has the little details like veins, and I want my retopo-model to have a diffuse texture that outlines those tiny veins in a blue color.
How can I do it?
Many thanks!