Is there a way to smooth normals on a low-poly model? I’m exporting clothing to Second Life, and right now I export to Blender, then edit mode, then face edit, then smooth faces. (Alternatively, I can click “generate normals” when uploading to SL, but I’d prefer to edit normals in my 3D software.) Is there a way to do this in ZBrush? The Smooth function in the Deformation menu actually changes the geometry, which is not what I want. And the Display Properties function does smooth edges, but not all faces of the model. I think I’ve read there’s a way to preview how smoothing will look in other 3D programs. But can ZBrush do this itself?
If not, I guess it’s no big deal, as Blender works fine – but I prefer to do as much editing as possible in ZBrush.
Thanks in advance.