I’ve got a couple areas on my model where there are some strange bits of smoothing going on and I can’t account for. I think I would have noticed if I had caused these, but I’m not sure what ZBrush functions I’ve performed on this that may have caused this. I had set down this project for a while, so I don’t recall my operations “history” on it anymore. Here are the offenders:
The main issues are all on the left side of the face: the small crease near his nose, the corruption around the corner of his mouth, and the weird little projection along the edge of his ear. You’ll probably notice a couple other minor asymmetrical bits that are clearly not intentional, and I was hoping fixing these other bits would correct those as well.
I’ve tried masking the right side of his face (his right) and using ReSym and Smart ReSym from the Deformation tab, which, by their descriptions, sound like the best method to use. But it only makes the issue worse. It makes the model looks like some old chipped statue or the victim of some crazed slasher, respectively.
I’d love any suggestions you all can offer.