ZBrushCentral

how to make face believable?

Hello!

I havent really post anything here before.
This is a face i been putting together, started becuase i wanted to try modos new fur but went on…
The big question now is how to make this look better and more believable???
Think next step will be lighting and maybe put him in a scene.
some criticism and advice would be great.
Face1.jpg
Looking forward to August, ZBrush 4 with GoZ!

well it’s definitely coming along well - it’s not easy to make a face look real and takes a lot of practice. I’d say, start by making it less symmetrical - it always adds a lot of character

winkles around the eyes, mouth, chin, nose, forehead. areas that deform a lot over time. Changing the pore structure on each element will help a ton as well (the pores on your nose look different than the pores on your cheeks, etc.) Having a quality spec map can make all the difference. The presentation of the underlying colors will help a ton as well. Yellows, blues and reds in every face. He needs much more definition at the nostrils as well as the bridge of his nose. An AO pass always helps the presentation of any piece. Dark stubble (5 o’clock shadow) around the neck and a little up on the cheeks. Longer eye lashes. Thickening up the lobes of the ears. A darker background will help a ton as well (a flat white is always boring…well, usually). He also doesn’t come across to me as the type of person that looks up like that. He seems more one that would look at his feet while walking. A slightly lazy eye adds character…as well as relaxed eyelid muscles on one eye adds a TON of character in my opinion (forest whiticer…oh however you spell that).

Adding a texture/shader/material to the jacket to give it an actual material would help this piece.

I hope some of this helps.

Thank you very much, great tips, a lot to learn…
now I just need some time and I will jump right on it!

Did some small changes, still along way to go…
Render1.jpg

I don’t know why, but it really creeps me out, haha.

drop the globasl ilumination and go for a simple 2-3 light scene, with 2 front lightrs and 1 back light, add a hdr map that only works for the reflection, and give the skin 4% reflection with blurry reflections turned on. anmd give more reflection to his eyes.