Lots of ways to do this. Not many good ones that donât involve sculpting or painting. Zbrush is a sculpting and painting application.
One way would be to make use of Zketching. You can Zsketch a layer of Zpheres over the tops of the limbs where you want snow, which will then be âskinnedâ into a mass on top of the limbs which can be further shaped at higher resolution.
Perhaps a better way, would be to mask out the portions of the geometry where you want snow, and use the âExtractâ function in the Subtool menu to extract a mass that conforms to the shape of the limb for further sculpting.
Perhaps a combination of the two would be best, extract the major bodies of snow, use zsketching to pepper smaller little accumulations here and there and along the edges of the snow masses. I would also paint the underlying limbs with some white noise along the edges of the snow maasses to diffuse their shape, and represent snow particles too small to model.
Brushes like Form Soft and Inflate will be helpful for establishing the proper form. Dynamesh will be helpful to pull down icicles with the move and snakehook brush.
From there, if you were creating the image in Zbrush, you could make use of Zbrushes new Wax and SSS material effects to give the snow a sort of translucent quality. (See the new vids in the Zbrush classroom).
Anything you do will require manual painting or sculpting on some level, if you want the best results.