Hello everybody
I have a question about layers, polygroups and maybe subtools.
The thing is this: I wanna be a able to sulpt something on a layer and then turn everything that is on that layer into a polygroup.
This way, when I export the mesh with GoZ into Cinema4D for example, I would get a selection and could easily add a material to ONLY that polygroup or formal layer.
Now what I mean?
I added an image to explain.
I have a model (simple sphere as example), and then added some stitches on a layer.
Now, I want to “keep” this stitches on that layer as something that I can easily select once the mesh is exported into Cinema4D or Max or whatever.
My idea is to group all that stuff on the layer (the stitches) as a seperate polygroup… that way, it would work, I hope…
But I don’t find a function that says “layer to polygroup” or similar…
So, how can I do that?
Hope I guys know what I mean
Thanks a lot,
Oliver