ZBrushCentral

How to get a clean hard surface shape

Hello!
I am trying zbrush for furniture design and i want to get some clean organic shapes, but after sculpting, as much as i polish the mesh, it still is iregular. I need the power of zbrush to sculpt complex shapes but the end shape needs to look like a hard surface as you would get with a software like modo or 3ds max. How should i do that in zbrush?

Cheers!
Screenshot (251).png

You should use ZBrush to find your expressive forms after which you can utilise retopology, or zremesh to give you the polygon flow required + added edge creasing to achieve the finished look you are after.

Hope that helps some.