Extract low-quality from Mesh. Hide all subtools except extracted one and one you want thickness on.
On lowest Division (granting you have the face in correct place, etc) use Reproject, and each time you add a couple of division, do Reproject again.
Keep on doing till you get something you want.
I would like to note however, that with this method there are some drawbacks.
1- You will get loads of 5-Star Poles, so keep that Flatten, Valance and Mallet brushes ready.
2- Reprojecting level by level is time consuming, but most stable way and fastest for Zbrush to not hang up.
3- If faces you don’t want detail on (on the extracted mesh) are not masked, or not far away from the detail mesh, they might also flatten with the other side of the mesh (basically, you’ll get a pancake mesh).
4- Topology from original mesh will be most likely lost, unless you extract from lowest SD.
Tell me how it goes, I tried it a few times, and it worked.