ZBrushCentral

How to add thickness to a plane object

Hi All
sorry for the noob question I really did search.
that said.
I have an imported plane object (normals only on one side) and i’d like to shape it in zbrush and then add thickness to it.
(I have seen all the adaptive skin stuff from zspheres) but when I have this object imported I do not have the adaptive tools in the Tool Bar.

In Max its the “shell” modifier

thanks for any help.
Jinda

http://www.pixologic.com/docs/index.php/Tool:Display_Properties_Subpalette#Controls_for_Polymeshes double.

yeah thanks
not what I meant - my bad
what im actually looking for is to add thickness like you can do with an adaptive skin.
any ideas?

http://www.zbrushcentral.com/showthread.php?t=61267 should answer it. otherwise deformations pallet?

Originally posted by jawa64:

otherwise deformations pallet
Just curious as to which adjustment in the Deformations palette would add thickness to a Plane?

@zber2 mask the edges (otherwise it just moves on the axis) and inflate or offset in the direction you want. it works on planes with normals on one side only.

Originally posted by jawa64:

mask the edges (otherwise it just moves on the axis) and inflate or offset in the direction you want. it works on planes with normals on one side only.
Does that answer the initial question or is that not what you are looking for?

FOA! all that does is puts an edge around the outside. It’s still one sided. :lol:

@zber2 not if you turn on double in the display properties like i posted

it still has normals on only one side though but extracting would work better right?

Extract low-quality from Mesh. Hide all subtools except extracted one and one you want thickness on.

On lowest Division (granting you have the face in correct place, etc) use Reproject, and each time you add a couple of division, do Reproject again.

Keep on doing till you get something you want.

I would like to note however, that with this method there are some drawbacks.
1- You will get loads of 5-Star Poles, so keep that Flatten, Valance and Mallet brushes ready.
2- Reprojecting level by level is time consuming, but most stable way and fastest for Zbrush to not hang up.
3- If faces you don’t want detail on (on the extracted mesh) are not masked, or not far away from the detail mesh, they might also flatten with the other side of the mesh (basically, you’ll get a pancake mesh).
4- Topology from original mesh will be most likely lost, unless you extract from lowest SD.

Tell me how it goes, I tried it a few times, and it worked.