ZBrushCentral

How to add hair object to mesh?

I have started a head from a sphere and now I want to add some hair as a separate object. I don’t have the hair to import so can I make the hair in ZBrush and then add it as a subtool or do I put it on another layer etc.?

Please explain.

Any ideas how to best create the hair in ZBrush?

Sph_head_01.jpg

search for Dargelos subtool hair system, work fine!

sry to steal your thread but what subtool hair system? never heard of it before nor can find anything here or on google…can u give us/me a link?

thx in advance

lol…I found it in 15 seconds doing a search…

Dargalos Hair System

strange… well thx a lot

As always very kind and useful help:+1:

Thanks for the hair info but before this thread was derailed I was actually looking for a way to create a separate hair object like in this image.
http://www.pixologic.com/docs/index.php/Image:Sph_head_01.jpg

http://www.pixologic.com/docs/index.php/Image:Sph_headstudyfinal.jpg

The goal was to add hair to a preexisting head. Looking for a suitable base form for the hair, I settled on the Sphereinder3D tool, which has been a resident in the ZBrush tool library since I can remember. I immediately opened the Tool:Preview window so I could see the changes I am about to implement below.
What is the Sphereinder3D tool, I can’t seem to find it in ZBrush4 ? I am new to ZBrush, Is this Sphereinder3D tool the only way to create another piece of geometry in ZBrush or is there another way too?

Thanks

Click on the yellow S looking icon in the upper right in the Tool pallet. You’ll see lots of options. The spher migh work well for you too.

New? 5 years in ZBC and 458 posts?

Thanks Ezra52, yes 5 years and 458 posts and still a newbie. Unfortunately not enough time spent in ZB :cry: but I hope to change that. :wink:

So I have basic question I hope you can help me with. I want to add a separate object to my scene. Here’s what I did. Please tell me if this is the correct procedure?

From the “Subtool” layer I selected the “Append” button then I selected the Cylinder, then it is added as a separate Subtool.:smiley: but when I try and rotate the cylinder the head rotates too.:cry: I only want to rotate the cylinder. What am I doing wrong?

.

If you are going to sculpt one of the ZBrush primitives you need to convert it to a polymesh first. So this would be your workflow:

  1. Select the Cylinder3D ztool. Change the settings in the Tool>Initialize menu if you wish.
  2. Press the Tool>Make Polymesh3D button. This makes a sculptable version of the primitive.
  3. Select the head model in the Tool palette, open the Tool>SubTool menu and click Append. Select the PM3D_Cylinder3D tool from the pop-up. (This is the polymesh you created at 2.)
  4. Select the new cylinder subtool in the SubTool list by clicking on it.
  5. Switch to Move mode. Hold Alt and click on the cylinder you will be able to drag it to move its position relative to the head.
  6. You can also switch to Scale and Alt+click+drag to change the size.
  7. To Rotate you will need to use the Transpose Action Line. Click and drag to draw out the Action line, then click+drag the end of the line to rotate.

See here for more info:
http://www.pixologic.com/docs/index.php/Transpose:_Rotating_a_Model

Awesome Marcus. Thank you very much! :slight_smile: