ZBrushCentral

How many polygons can your computer process in ZBrush?

In the last few months I worked with some projects that contains several millions poly. I observed on my computer if I want to work efficiencly without it lagging, I have to keep the poly count around 28, 30millions, otherwise it’s getting slow and crashing often. And this isn’t enough polygons to finish my work.

I´m curious to now how many polygons can your computer handle that you can still work efficiently? I have a imac 27-inch, late 2009, 2,66 GHz Inter Core i5, 12 GB Ram

Too many polygons dont improve the print quality usually. So I would recommend to use a decimation tool like z brush decimation master to bring down the polygon numbers to an acceptable level. I have decimated models from 300k to 50k without noticeable difference in print quality. Mesh.ab also seems to have a decent decimation tool.