ZBrushCentral

How does the MatCap texture become a material???

I am having trouble getting the Texture to become a Material. The tutorial in the Wiki just says “When the capture is complete, just apply the material as you would any other”, but I don’t see how it BECOMES a material. Further more I would expect to be able to fine tune it, like the MatCaps that come as standard materials.

Am I missing something?

at the bottom of the material palette there is a texture swatch. In the Matcap materials it is either one sphere or two spheres next to each other. Click the small image and it will pull up the texture palette for you to choose which texture to assign it.

Ryan

Hi Elixir,

After playing around yesterday and going over the online documents, I think a nice way to do a Matcap is as follows . If anyone knows a better way let me know please.

  1. Make sure you have the Flat Color material selected. Import the image you want to capture material from into Zbrush ( Document>Import).

  2. ( optional ) Load the model you want to apply the new Matcap material to, and draw it on the canvas.

  3. Select a Matcap material for your model and make a copy (Material>CopyMat).

  4. When your model is positioned, turn off EDIT .

  5. Select the Matcap tool from the Tool menu .

  6. Click,drag, then let go to set a reference point for the MatCap tool. It needs at least 3 points to make a decent capture. You should see the MatCap preview sphere. It should also be updating the look of the model you pasted to canvas.

  7. When you have all the points set and you want to set Specularity, you draw the last point as usual ( obviously you need to sample from a place on the reference image that has the specularity showing) but, instead of letting go of the mouse button, you then click and hold CTRL ( still holding the mouse button ) and the further you pull the mouse away from the normal the sharper the Specular edge becomes, closer = softer edge.

  8. Clear the canvas with CTRL+N and redraw your model onto the canvas, now with a nice new matcap material applied.

This way works quite well so far.
Hope that helps .

essclock.

how I been creating my new materials is.

this is while the start up sphere is selected (matcap red wax)

select Matcap tool in the tool pallette.
then click on the texture pallette and hit import.
import the image you want to sample from.
now in the texture pallette, hit CropAndFill

before I start to sample colors from the image. I first go to Render and put it on the Fast mode. this will give you true color and not the color of the selected matcap red wax sphere. sample the colors you want and when finished. save your material. then tweak it and save again.

nice tip deity,

thanks