Hi guys,
I am working on a very detailed model with no more than about 20 subtools, each subtle is about 3 million poly’s roughly. My file size for the project is at 1gb. Which Ive come to learn can be problematic for brush, I get files not opening sometimes, or subtle going missing, So I remember reading somewhere that it’s advisable to keep projects below 1gb.
My project is already at 1gb, and i’ve not even finished adding details and ploy paint, or Uv maps etc.
So my question is, How on earth is everyone else managing to make these super detailed and beautiful sculpts and not exceed 1gb in file size. I could use decimation master I know, but this project is to be animated, so I need nice clean topology.
what solutions or suggestions can you guys offer.
Thanks in advance.
Here is the model so far