[video]https://imgur.com/FY9uqXI[/video]
The above video should illustrate what I mean. In Maya you can easily scale a face selection with x-axis symmetry using the pivot point as the center of scaling, but in zbrush even if you mask your selection and align the gizmo to the center of your selection, it always scales to the center of the scene. In this case I’m trying to adjust the diameter of the wrist area but trying to keep the length of the arm, but as it is now in zbrush I’d have to scale in all directions, then translate the geometry back to the position it was. Is there a setting I’m missing that would fix this? I’ve used zbrush for years and never found a way to do this.