I’m making a game and need to make characters for it. Normally I would work straight from zbrush but as this is a lower poly game I decided to make the vbse meshes in 3ds max which I feel is better to get hard surface detail as I haven’t had much luck with hard surface in zbrush. My problem is that when I export from 3ds max and import to zbrush I don’t know how to get symmetry set up for the model.
Any help would be greatly appreciated thanks in advance.