Hi all. First, some great images here lately. Here is a render of a snake that will be part of a scene I’m making. Please check the included thumbnails so you can see my problem. I’m exporting obj out of zbrush to render displacement in 3d max. After exporting level 1 obj, (b.t.w. i’ve tried level 2 and 3, same problem) I use Turbosmooth followed by the Displacement map. After the turbosmooth, there are strange geometry around the teeth. I’ve tried Flipping them in max, it works so far but then I can’t use the disp map cos geometry changed. I’ve also tried deleting the offending polys and noticed that there are hidden polys underneath. I’ve never come across this before, is this common when modelling with zspheres? Can anyone offer any solutions to fixing the teeth so that the zsphere/obj gets exported out of zbrush without the hidden polys which mess up my turbosmooth?
Please check the “offending” thumbnail attatchments.