ZBrushCentral

hi-res geometry showing lo-res

When I up rez my geometry to level 4 or higher I can still see the lo-rez geometry on the surface. If I smooth it out at the higher levels, then go back to level 1 then back to the higher levels it reappears. Is there a modifier or something that I’m missing?

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is this an adaptive skin or zspheres ?

If zspheers then any movement will cause probs, only move through geometry pallete and dont touch the adaptive skin level slider.

If adaptive skin how many polgons at level 4 ?

I think you need more levels for more smoother output, atleast 6 - 7 lvl to ahve 2- 3 million polygons normally, if you took a base mesh of high polygon then thats another story.

also if you computer doesnt support dividing more levels then your pc needs more RAM

Imported mesh with 6 lvls of division. What you’re seeing is a mesh with around 3 million polys.

This is something I’ve never seen before. It almost looks like all of your polygons are creased upon import.

What program are you exporting from? What are your export settings in that app?

Leave it to me to break the program and have something Aurick’s never seen before. :wink:

That’s also the same thing Scott Spencer said about the creases. He told me of a way to keep it from happening which I will do on my next import of this set of creatures. What I need is a current fix for the one I’m working on. Otherwise I’ll just wait until the high end detailing phase towards the end and just smooth them out.

Though that scares me a bit. When I go to level one and back up to anything higher than five they reappear. I’m afraid that’s going to show up on the normal map.

I’m exporting from Max. I turned off the “smooth” modifier (I don’t know the actual term right now as Zbrush is rendering out a pretty heavy normal map) when I subdivided.

Max settings…

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Just did a test view of the NM in max… the seams are showing up. :frowning: