ZBrushCentral

Herald of Spring

Hi everyone!

This is a sculpt I started in ZBrush and brought into Maya to render (this is the first time I’m using multi-displacement maps in one shader).

The original concept is here:
http://muju.deviantart.com/art/Herald-of-spring-371636840

Since it’s not in color, I did a really quick color script so I can have an overall idea of what I want it to look when rendered.

So the next step I plan to take are:

-Send to Mudbox for texturing (uvs are laid out)
-Pose in zbrush (I figure it’ll be easier to texture in t-pose)
-Use fibermesh for hair
-Render in Maya

If anyone has an critiques, comments or advice for me (on the model, colors, workflow), that would be greatly appreciated!

Thanks

Attachments

herald_of_spring_color_key_01.jpg

model_screenshot_01.jpg

Update on Ms. Herald of Spring!

I posed her and tested some VRay skin shaders. Will add more details (like veins, wrinkles etc.) I started texturing in Mudbox… needs more love…
Next step is moss and hair (fibermesh shtuff)!! :smiley:

Critiques/comments welcome!

Loving this! Shes gonna look super awesome!
When I look at it, the focal tends to rest on the face.

Reaaally love that concept! Looks like your doing it justice! looking forward to seeing the progress on her! :slight_smile: