Hi everyone!
This is a sculpt I started in ZBrush and brought into Maya to render (this is the first time I’m using multi-displacement maps in one shader).
The original concept is here:
http://muju.deviantart.com/art/Herald-of-spring-371636840
Since it’s not in color, I did a really quick color script so I can have an overall idea of what I want it to look when rendered.
So the next step I plan to take are:
-Send to Mudbox for texturing (uvs are laid out)
-Pose in zbrush (I figure it’ll be easier to texture in t-pose)
-Use fibermesh for hair
-Render in Maya
If anyone has an critiques, comments or advice for me (on the model, colors, workflow), that would be greatly appreciated!
Thanks