ZBrushCentral

Help with Zbrush to Marvelous Designer

How can I keep the scale the same on the model I import as an avatar? I’ve tried changing the units to everything they have (meters, feet, etc.) but nothing works. When I import, the model is either huge or too small and the floor is always in the middle of its body. The character is standing on the floor in Zbrush.

Use nickmodel ztool included in Zbrush as reference and I would recommend you base your models in that scale. It is around 182.7 cm. If you need to scale another model to have similar size then you need to append it to the nickmodel tool instead the opposite or the nichmodel could change to the wrong scale. This should be enough but more more accuracy you can check with a external program as 3ds Max GOZ using cm as unit system setup in Max.

Use in general cm, for example when importing from Marvelous the model from Zbrush and the opposite. This would create a similar scale to the default avatar in Marvelous.

This works but perhaps somebody else has a better workflow. Scale in Zbrush is a pain. Sometimes the scale changes when nothing has been done to justify it.

Thanks man.