I have been having an extremely frustrating time dealing with UV unwrapping and generating textures from this model inside Zbrush: http://bjpentecost.deviantart.com/art/Temp-Post-1-153117513 This is a Full Color Sandstone Shapeways 3D printing commission. It was supposed to be pretty simple, an in and out job, but it has become a bloody nightmare.
There have been so many problems. Firstly, unwrapping takes upwards of five minutes… scratch that, TEN minutes… scratch that, FIFTEEN minutes on a model of only 200K polys. Blender unwraps the same model in a few seconds. That wouldn’t be too big a deal if the problem ended there but as soon as I try to create new texture from polypaint, the texture goes bonkers (as seen in last image) and I have no idea what causes this. Sometimes “creating new from polypaint” will also shift the texture around a little as well so it’s off center.
I’m at wits end here. Does anyone know what’s causing this and how I can fix it?
Edit: it took me a while but I found a rather odd solution to the problem… somewhat, though I’m still not entirely sure what caused that weird freak out and I’d like an answer so I can avoid it in the future.