This is my first official Zbrush creation. I have only explored 2% of this program and I’m still pretty lost but I’m getting it slowly. I understand the mechanics behind it.
Anyway, I created a simple zsphere shape (3 for the head and 1 for the neck) and then worked with edge loops to get a decent mesh before dividing and modelling (or should I say ‘sculpting’. I love this program…). The only thing I changed later was masking the ear polys and dividing them. I’ve attached the original mesh for anyone to play with. I did skip some edgelooping like nostrils and better eyes and mouth because it was getting tedious. And one time, I kept getting a polygon disappearing and another which refused to edge loop. And one time, in band camp…
So here’s the result of five hours work. It’s not fantastic and there are things I’d fix but, since this was just a test, I’m not modifying it further.
Anyway, enjoy the low res mesh.
Revanto
PS: Because I started edgelooping at level one I had a challenge getting a cut in the middle but luckily smart resym helped me with that.